wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted October 1, 2025 at 7:52 PM
Posts 894 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 2 3 4 ⋅⋅ 60
#1 MAJOR CS2 update for 10/1/25 (10/2/25 UTC) in CS2 General Discussion

Via the Steam Community:

ValveARMORY
- Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.
- Added Dr. Boom Charms collection featuring 22 new charms.
- Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.
- Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.
- Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.

GAMEPLAY
- Death count in scoreboard will now increment when players die to C4 bomb detonation.
- Limited Zeus-x27 kill streak bonus in deathmatch.
- Fixed incorrect pixel offset for greater than one pixel width sniper scope.
- Added inaccuracy representation in sniper scopes.
- Keychains will now slightly jolt when a player makes an audible footstep sound.

SPECTATING
- Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.
- In-game loadout of spectated player will auto-close at the end of the match.
- In-game loadout of spectated player will now show wear and pattern of gloves.

MAPS
- Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.
- Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.
- Added community maps Rooftop and Transit to Wingman mode.
- Ancient / Shoots
- Various player clipping fixes.

MISC
- Minor adjustments to MAC-10 and R8 Revolver skinning.
- Fixed a crash for missing bullet impact effects.
- Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.
- Re-enabled example content in train_zoo using lattice and bend deformers.

MAP SCRIPTING
- Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.
- Improved performance of handling Vector, QAngle, and Color values as arguments and return values.
- When interpreting a Color argument, rgba values will be clamped to a maximum of 255.

- Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.
- Instance.DebugScreenText
- Instance.DebugLine
- Instance.DebugBox
- Instance.DebugSphere
- Instance.EntFireAtName
- Instance.EntFireAtTarget
- Entity.Teleport

- Changed all callbacks to accept a single object holding all parameters.
- Added Instance.OnScriptReload
- Deprecated Instance.OnReload and Instance.OnBeforeReload
- Added Instance.TraceLine
- Added Instance.TraceSphere
- Added Instance.TraceBox
- Added Instance.TraceBullet
- Deprecated Instance.GetTraceHit
- Added Instance.OnPlayerReset
- Added Instance.OnBeforePlayerDamage
- Added Instance.OnPlayerDamage
- Added Instance.OnPlayerJump
- Added Instance.OnPlayerLand
- Added Instance.OnGunReload
- Added Instance.OnBulletImpact
- Added Instance.OnPlayerPing
- Added Instance.OnGrenadeBounce
- Added Instance.OnKnifeAttack
- Added Instance.IsFreezePeriod
- Added Entity.GetOwner
- Added Entity.SetOwner
- Added Entity.GetParent
- Added Entity.SetParent
- Added Entity.IsAlive
- Added Entity.IsWorld
- Added Entity.TakeDamage
- Added CSPlayerPawn.DropWeapon
- Added CSWeaponData.GetDamage
- Added CSWeaponData.GetRange
- Added CSWeaponData.GetRangeModifier
- Added CSWeaponData.GetPenetration

Rumor has it:

- Size is close to 7 GB (with Workshop Tools installed) - data capped users should take action NOW!

posted 18 hours ago
#1 CS2 update for 9/25/25 (9/26/25 UTC, 1.41.0.8) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Updated collision around Mirage top of ladder hole.
- Updated R8 Revolver geometry and animation scale.
- sv_subtick_movement_view_angles will now only send subtick view angles to the server with other subtick events instead of sending them for every frame they change.
- Enabled Vulkan defragmentation to help alleviate texture streaming overhead.

Rumor has it:

- Size is ~350 MB (with Workshop Tools installed)

posted 6 days ago
#1 CS2 update for 9/23/25 (9/24/25 UTC, 1.41.0.7) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Ancient
- Various player clipping fixes

Train
- Various player clipping fixes

MISC
- Fixed a case where you couldn't start moving while wiggling the mouse.
- Fixed a case where velocity was abnormally low while walking up ramps.

Rumor has it:

- Size is just over 1 GB (with Workshop Tools installed)

posted 1 week ago
#1 Counter-Strike 2 update for 9/17/25 (1.41.0.5) in CS2 General Discussion

Via the Steam Community:

ValveGENESIS COLLECTION
- Customers in Belgium, Netherlands, and France can now unseal their Sealed Genesis Terminal items.
- Fixed purchasing errors for users with Steam Wallet funds in Chilean Peso, Colombian Peso, Costa Rican Colón, Indonesian Rupiah, Indian Rupee, Japanese Yen, South Korean Won, Kazakhstani Tenge, New Taiwan Dollar, Ukrainian Hryvnia, Uruguayan Peso, and Vietnamese Dong.

ITEMS
- Fixed position of the nametag and StatTrak module on Shadow Daggers.

MAP SCRIPTING
- Added javascript to the list of asset types.
- Fixed type declaration for the newAngles parameter of Entity.Teleport.
- Fixed a bug where GetTraceHit would crash when the config parameter was not specified.

MISC
- Improved timestep-independence of subtick movement acceleration.

Rumor has it:

- Size is close to 50 MB (with Workshop Tools installed)

posted 2 weeks ago
#1 CS2 update for 9/16/25 (9/17/25 UTC, 1.41.0.4) in CS2 General Discussion

Via the Steam Community:

ValveGENESIS COLLECTION
- The Genesis Collection is now available, featuring 17 finishes from community contributors.
- Access items in the Genesis Collection via the Genesis Uplink Terminal, available as a weekly drop.

MAP SCRIPTING
- Added cs_script, a JavaScript based scripting system for Counter-Strike maps.
- Added script_zoo.vmap to demonstrate cs_script usage and functionality.

UI
- Added ability to inspect another player's loadout when spectating.
- Added zoom (mousewheel) and pan (shift+drag) to all inspect panels.

SOUND
- Each grenade now has unique higher-fidelity sounds for draw, inspect, pin-pull, and throw.

MISC
- Various improvements to subtick shooting consistency.

Rumor has it:

- Size is close to 3 GB - data capped users should take action now

posted 2 weeks ago
#1 Counter-Strike 2 update for 9/8/25 (1.41.0.1) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Agency
- Updated to the latest version from the Community Workshop (Update Notes)

Grail
- Updated to the latest version from the Community Workshop (Update Notes)

ANIMATION
- Viewmodel animation fixes for the Bowie, Bayonet, Kukri, Nomad, Paracord, and Skeleton knives.

MISC
- Improved performance when firing weapons.
- Fixed a case where viewmodel motion due to view angle changes depended on the direction you were facing.

Rumor has it:

- Size is ~465 MB (with Workshop Tools installed)

posted 3 weeks ago
#1 Counter-Strike 2 update for 8/27/25 (1.40.9.8) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Stability improvements when using multi-command input binds.
- Fixed issue where Jonathan Young music kit would loop incorrectly.

Rumor has it:

- Size is ~60 MB (with Workshop Tools installed)

posted 1 month ago
#1 CS2 update for 8/26/25 (8/27/25 UTC, 1.40.9.7) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Ancient
- Restored some grenade lineup visuals.
- Misc clipping fixes.

ANIMATION
- Fixed issues with the classic knife's inspect animations.
- Fixed the deploy for the Stiletto knife.
- Fixed the deploy for the Butterfly knife.
- Updated Talon knife inspect while 'fidgeting' to be more responsive.
- Adjusted Flip knife animation when inspecting immediately after deploying.
- Adjusted Bayonet knife animation when inspecting immediately after deploying.

MISC
- Fixed a performance regression when creating bullet impact effects.
- View angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels.
- Fixed a case where looping weapon inspects weren't networking to spectators.
- Fixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient.
- Removed legacy sprite-based shell casing fallback particle effects.
- Fixed case where overlapping smoke clouds would prematurely extinguish molotov fire.

Rumor has it:

- Size is ~900 MB (with Workshop Tools installed)

posted 1 month ago
#1 Counter-Strike 2 update for 8/18/25 (1.40.9.6) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Ancient
- Reverted "house" roof decorations near CT spawn.
- Restored the ability to wallbang the plywood in "cave".
- Various changes to the daytime soundscape.
- Fixed items getting stuck behind the rubble pile on T side of B.
- Player clipping adjustments.

Shoots
- Player clipping adjustments.

Ancient and Shoots
- More Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap.

MISC
- Fixed knife slashes applying a 'dry' attack decal on wet surfaces.
- Fixed a case where clients would mispredict shots if the attack button was held across round respawn.
- Fixed a case where the viewmodel would stick to the camera when cl_lock_camera was set.
- Fixed a case where fullscreen windowed mode wasn't offering resolutions with extreme aspect ratios.
- Fixed a case where fullscreen windowed mode wasn't actually stretching to fill the screen.
- Fixed a case where relative mouse motion was incorrect on Linux.
- Various stability improvements.

Rumor has it:

- Size is close to 1.5 GB (with Workshop Tools installed)

posted 1 month ago
#4 TF2 update for 8/14/25 in TF2 General Discussion
springrollsGenuinely impressive they managed to fix it so fast.

I'm more surprised that it wasn't even caught before it went out the door. You'd think that would be a basic part of even a rudimentary testing framework for base gameplay mechanics would catch something like that.

posted 1 month ago
#2 TF2 update for 8/14/25 in TF2 General Discussion

TF2 update #2 for 8/14/25:

Via the Steam store:

Valve- Fixed a physics crash whenever a ragdoll is spawned

Rumor has it:

- Size is close to 1 MB

posted 1 month ago
#1 TF2 update for 8/14/25 in TF2 General Discussion

Via the Steam store and HLDS:

Valve- Added 'No Bullets' styles for the Tsar Platinum, Siberian Sweater, Heavy Metal, and Bigger Mann on Campus
- Updated the Tsar Platinum to fix some clipping issues when using the 'No Bullets' style
- Updated/Added some tournament medals

- Updated pl_citadel
- Further adjustments to payload collision
- Adjusted cover near first checkpoint gate
- Made drawbridge less prone to crushing players while opening
- Fixed some projectiles colliding with the bounding box of func_brush entities
- Fixed an exploit that allowed buildings to be placed under terrain
- Fixed an exploit that allowed BLU players to enter RED spawn
- Improved navmesh (community fix from Koi)
- Visual fixes and adjustments
- Clipping adjustments

- Updated cp_gravelpit_snowy
- Enabled radial fog
- Repositioned weather particles
- Adjusted holiday events
- Fixed displacement seams
- Fixed footstep sounds on clipping brushes

- Updated pl_aquarius
- Fixed underwater speed boost conflicting with several item effects
- Fixed some cases where players could get stuck in payload lifts
- Fixed case where Megalodon could eat the payload without final being capped (Thanks Chaos!)
- Adjusted layout of catwalk area over A to improve flow and navigation
- Full ammo on B reduced to medium
- Slightly raised rubber catwalk over C lift
- Blocked dead end cubby near point C
- D shortcut platform given short barrier and easier pipe jump

Rumor has it:

- There are scattered to widespread reports of crashes to desktop, particularly after being killed
- A very lightweight second update nips it in the bud (see below)

- Size is close to 70 MB

posted 1 month ago
#1 TF2 update for 8/5/25 (8/6/25 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Added 'No Bullets' style for the Heavy Tourism, the Combat Casual, the Sleeveless in Siberia, and the Siberian Tigerstripe
- Fixed point_camera transmit state in multiplayer (GitHub fix from ficool2)
- Fixed CVoiceStatus::UpdateServerState not sending the correct vban state from the client (GitHub fix from FlaminSarge)
- Updated the Team Cap to fix some clipping problems
- Updated/Added some tournament medals

- Updated cp_fortezza
- Managed problematic sniper sightline on point A

- Updated koth_boardwalk
- Fixed a missing window in Mad Manor
- Restored missing signage along the shoreline boardwalk
- Fixed the funhouse mirrors breaking under extreme circumstances

Rumor has it:

- Size is ~30 MB

posted 1 month ago
#1 Counter-Strike 2 update for 8/1/25 (1.40.9.4) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- Fixed a bug that would allow you to inspect a grenade after priming.
- Fixed a bug that would prevent firstperson viewmodel lag.
- Molotov again uses the correct fire particle.
- Incendiary and smoke grenades now play the correct sounds.
- Adjusted firstperson molotov audio and particle event timing.
- Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed.
- Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed.

MAPS
Jura
- Updated to the latest version from the Community Workshop.

Rumor has it:

- Size is close to 525 MB (with Workshop Tools installed)

posted 1 month ago
#1 TF2 update for 8/1/25 in TF2 General Discussion

Via the Steam store and HLDS

Valve- Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup

- Updated cp_fulgur
- Added an extra dropdown path between B and C
- Fixed particle manifest naming

- Updated cp_fortezza
- Managed sniper sightlines on last
- Added new cover object to first point
- Improved clipping in areas

- Updated koth_demolition
- Fixed a prop on the RED helipad building being inside a wall
- Fixed two props missing particle effect on the helipad buildings
- Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
- Fixed nav mesh (thanks Katsu for editing it)
- Added missing spectator cameras around the map
- Added the "evil deer" on the boat hanging above the sea, do not touch it
- Raised the water kill trigger slightly
- Changed the type of the water kill trigger from drown to fall so it displays the message " fell to a clumsy and painful death"
- Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects
ValveNotes missed from the previous update:
- Fixed the Taunt: Bear Hug not always playing the correct animations

Rumor has it:

- Size is ~45 MB

posted 1 month ago
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